Ghost of Tsushima
GHOST OF TSUSHIMA
A samurai epic set during the Mongol invasion of Tsushima. Faithfully recreates the Kamakura-era sword culture and the real history of the Mongol attacks.
Description
Ghost of Tsushima (2020) is an open-world game depicting the battles of samurai Jin Sakai during the Mongol invasion of Tsushima in 1274. Developed by Sucker Punch Productions, the game overflows with reverence for Japanese period films, even featuring a Kurosawa Mode (monochrome with film grain). The in-game swords faithfully recreate Kamakura-period tachi, and this era is considered the golden age of Japanese swords. Tachi forged in preparation for the Mongol invasions evolved from elegant forms to more practical, robust constructions. Master smiths such as Shintogo Kunimitsu, the founder of the Soshu tradition, and Rai Kunitoshi and Rai Kuniyuki of the Yamashiro tradition were active during this period, laying the foundations that would later lead to Masamune and the perfection of the Soshu school. At DATEKATANA, we carry authentic Japanese swords from lineages directly connected to these Kamakura-era master smiths.
Sabres réels présentés
Kamakura-period Tachi
The golden age of Japanese swords. In preparation for the Mongol invasions, broader, thicker, more practical tachi were forged. Deep curvature suited to mounted combat.
Shintogo Kunimitsu
A Kamakura-era master regarded as the founder of the Soshu tradition. Teacher of Masamune, he established the foundations of Soshu forging.
Rai Kunitoshi
A leading smith of the Rai school in Yamashiro Province. Active in the late Kamakura period, known for works of elegance and refinement.
Mongol Invasions (Genko)
The Bun'ei (1274) and Koan (1281) campaigns. Combat against Mongol forces profoundly influenced Japanese sword production, driving demand for more robust blades.
Voir les sabres japonais authentiques
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Cette page a pour but de présenter la culture du sabre japonais et n'est affiliée à aucune des œuvres mentionnées.